using System.Collections.Generic;
using UnityEngine;

namespace ai_library
{
	public class Obstacle : Entity
	{
		public Obstacle(Transform transform)
			: base(transform, Vector2.zero, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f)
		{
		}

		public override void Update (float dt)
		{
			base.Update(dt);
		}
		
		public override bool ProcessMessage(Message m)
		{
			return false;
		}
	}
}

